Heroes of Thantopolis is a fantasy action-adventure comic about Cyrus, a young boy who was transported to the titular City of the Dead under mysterious circumstances. The conniving queen of the realm, Helene, taps Cyrus as her Champion and enlists him to fight against three wicked ghosts interested in taking over the city, in exchange for sending Cyrus home and getting his memories back. Luckily, Cyrus doesn’t have to do it alone. Along with his new ghost friends, Cyrus explores the afterlife, fights bad guys and unravels mysteries. Can Cyrus save Thantopolis? And is it really that his arrival in the city was random? Or is there more to Cyrus than it seems…?
Phantomarine is a spooky-but-sweet fantasy webcomic about a ghostly princess and her perilous journey across a haunted sea, hoping to save her soul from a devious, shapeshifting death god known as the Red Tide King.
Expect all manner of maritime mysteries – monstrous sea creatures, sacred lighthouses, strange afflictions, accursed marauders, feuding gods, grand sea battles, and a heaping helping of humor in-between!
A sequel to Tripping Over You. Milo and Liam have settled into their long-term careers and begun a family. Their lives are uprooted, however, when Milo's baby sister needs a quiet place to heal from a traumatic accident.
Godslave is about a girl thrown into the drama and danger of modern day Egyptian Mythology!
The story follows Edith after breaking a canopic jar open and finding-- an animal inside?? That's alive??? Even crazier, the animal claims to be Anubis and tasks her with retrieving his missing 8 Ba to return him back to his true form. She fights the monsters protecting his ba, and the rest of his divine family drama.
Goma, a wayward Orcish soldier, finds herself in Fairmeadow, a commune of pacifists deep in the Cascadian wilderness. Isolation has allowed the commune to thrive in the shadow of a century-long war, but Goma’s arrival brings troubling reminders of the world outside to those who have settled there in search of respite. Fairmeadow’s enigmatic leader, Sanctuary, finds his utopian vision challenged as he struggles to keep the peace. Their self-sufficiency exists on thin margins - margins that threaten to break if Goma cannot learn to live alongside those who she has sworn to fight.
Fairmeadow is a post-epic fantasy drama inspired by the counter-cultural movements of the late 60’s, the landscapes of the Pacific Northwest, and tabletop RPG’s. It’s about the collision of idealism against pragmatism, reckoning with the consequences of dropping out, and trying to make its readers want to go on a hike.
Thistle is a masked mage with a mysterious power, an enigmatic past, and, of course, the great burden of Destiny on her shoulders.
She’s chased out of every town with torches and pitchforks when the locals see her face, and is eagerly sought after by a great and terrible figure who defines most of her dark thoughts towards herself. In desperation, she briefly joins up with a small band of Mercenaries, but finds herself swept up in and caught off guard by their loyalty and acceptance.
Who (or what) is Thistle? Where did she come from? Will these unruly, uncultured, rough-around-the-edge fighters be the ones to help Thistle realize her sense of self-worth in time to stop the shadows of her past from overwhelming and consuming the world?
StarHammer is the story of a teen who inherits a powerful alien artifact and proceeds to make a series of increasingly poor decisions.
Trigger Elliot is a bounty hunter who travels around the galaxy with his not-so-fully-licensed-and-technically-illegal-hunting-partner Vahn Gavotte. They’re lousy at what they do and often resort to petty tactics just to get a bounty, this is their life.
Their home planet, June 7, is a world rebuilding itself from an inexplicable catastrophic phenomenon that destroyed 75% of the planet’s surface. It has been 5 years since the destruction of June 7 and the planet now thrives on the transient and growing population of bounty hunters. Trigger and Vahn’s routine changes when a ambiguous huge bounty surfaces; an alleged bounty hunter killer named the ‘ghost’ with frightening abilities and an unknown motive. When Trigger’s past catches up with him, there begins a strain on his and Vahns hunting dynamic, forcing them to become further involved in chasing the elusive and unpredictable ghost.
An adventure story set in an alternate-historical dieselpunk world, The Automan’s Daughter follows military-school dropout Aisha Osman and her industrialist uncle Siddig as they outwit bikers, spies and kidnappers while gearing up for a tournament showdown with the formidable Widowmaker mecha.
When Wayne reveals her current mission, Shep decides it’s time to put an end to some unfinished business. Leaving behind her beloved flock, she departs on a journey with her rival to the witches’ guild.
The crowd under the lanterns was boisterous and happy; people humanoid and otherwise clustered around little tables, eating and drinking, while servers with trays wound between them. Hawk and Teige sat at one table, eating something like large hand-held dumplings and a basket of julienned fries, and drinking deeply from large mugs.
"A sleepover, eh?" Teige inquired. "Just the two of them?"
"Sure, why not?" Hawk said, with his mouth full.
"Sure, why not," Teige echoed. "Maybe I expected you to be a bit over-protective."
"Nah, I trust Liya," Hawk replied, and took another bite of whatever was in the basket. "An' Yoshi seems like a good kid."
Teige pointed at him. "She is a good kid. I'd vouch for her on the stand."
"Right, so if they want to spend the night together, that's fine," Hawk said, and shrugged. He paused a moment as Teige took a generous bite out of his dumpling, and then said, a little more doubtfully, "...Right?"
"Sure, sure. What's to worry about, I suppose." Teige placed his half-eaten dumpling down on the plate and took up his mug. He added ruefully, "Aah, you know what it is? It's the way I was raised. There ent any trust there."