StarHammer is the story of a teen who inherits a powerful alien artifact and proceeds to make a series of increasingly poor decisions.
Katariina Lehto and Jousia Muotka are neighbors. They haven't talked to each other, until one day a mischievous cat leads Katariina into Jousia's apartment.
Katariina tells Jousia that she's a nurse, but not that she's on a sick leave because of burnout. Jousia tells her that he's a clairvoyant, but not that he's actually a witch. However, they find out about each other's secrets, and Jousia decides to help Katariina by introducing her to the many wondrous places behind a mysterious witch door.
Godslave is about a girl thrown into the drama and danger of modern day Egyptian Mythology!
The story follows Edith after breaking a canopic jar open and finding-- an animal inside?? That's alive??? Even crazier, the animal claims to be Anubis and tasks her with retrieving his missing 8 Ba to return him back to his true form. She fights the monsters protecting his ba, and the rest of his divine family drama.
Lysander lacks direction in his life… though he seems to be the only one who doesn’t mind. He’s content to live rent-free under his sister’s roof, get high, watch monster movies, and canoodle with Simon, the new neighbour who moved in a few months ago.
When Lys is attacked one night by a strange intruder in his kitchen, it’s soft, quiet Simon who comes to his aid. In the process, he exposes Lys to a deadly secret:
Monsters are real, and they’re tired of living humanity’s shadow.
Malaya Walters was bitten by a werewolf as a child. After being raised by her human family, she faces the chance to learn what being a werewolf is really like as an adult.
Heroes of Thantopolis is a fantasy action-adventure comic about Cyrus, a young boy who was transported to the titular City of the Dead under mysterious circumstances. The conniving queen of the realm, Helene, taps Cyrus as her Champion and enlists him to fight against three wicked ghosts interested in taking over the city, in exchange for sending Cyrus home and getting his memories back. Luckily, Cyrus doesn’t have to do it alone. Along with his new ghost friends, Cyrus explores the afterlife, fights bad guys and unravels mysteries. Can Cyrus save Thantopolis? And is it really that his arrival in the city was random? Or is there more to Cyrus than it seems…?
A thousand years ago, the last colour in the world faded to grey. Now, after a great archaeological discovery, it stands ready to enter the world again. Ironwell City will become the birthplace of a burgeoning new industry, where colour is pumped out of factories, poured into perfumed bottles and sold at exorbitant prices to those wealthy enough to afford it.
Now, in the city’s shadows, a group of ragtag bootleggers and bohemians band together to steal colour from the wealthy echelons of the city’s high society. Among them: a philosopher, a puppeteer, a gutter rat, an opera singer, a naval officer – and a hopeless romantic. Together, they run The Glass Dial, former watch shop and future speakeasy, where all the drinks run red.
Bicycle Boy is a post-apocalyptic sci-fi adventure comic by Jackarais.
Our protagonist--a cyborg who calls himself 'Poet'--cannot recall anything before the day he woke up in the middle of the desert, surrounded by corpses.
With no memories, no purpose and no idea what the hell is going on, he sets out to find answers.
Trigger Elliot is a bounty hunter who travels around the galaxy with his not-so-fully-licensed-and-technically-illegal-hunting-partner Vahn Gavotte. They’re lousy at what they do and often resort to petty tactics just to get a bounty, this is their life.
Their home planet, June 7, is a world rebuilding itself from an inexplicable catastrophic phenomenon that destroyed 75% of the planet’s surface. It has been 5 years since the destruction of June 7 and the planet now thrives on the transient and growing population of bounty hunters. Trigger and Vahn’s routine changes when a ambiguous huge bounty surfaces; an alleged bounty hunter killer named the ‘ghost’ with frightening abilities and an unknown motive. When Trigger’s past catches up with him, there begins a strain on his and Vahns hunting dynamic, forcing them to become further involved in chasing the elusive and unpredictable ghost.
Goma, a wayward Orcish soldier, finds herself in Fairmeadow, a commune of pacifists deep in the Cascadian wilderness. Isolation has allowed the commune to thrive in the shadow of a century-long war, but Goma’s arrival brings troubling reminders of the world outside to those who have settled there in search of respite. Fairmeadow’s enigmatic leader, Sanctuary, finds his utopian vision challenged as he struggles to keep the peace. Their self-sufficiency exists on thin margins - margins that threaten to break if Goma cannot learn to live alongside those who she has sworn to fight.
Fairmeadow is a post-epic fantasy drama inspired by the counter-cultural movements of the late 60’s, the landscapes of the Pacific Northwest, and tabletop RPG’s. It’s about the collision of idealism against pragmatism, reckoning with the consequences of dropping out, and trying to make its readers want to go on a hike.
"I-I'm so sorry," Cynn Numair said, as he quickly stuffed his books into his bag. "How embarrassing. I hope I wasn't keeping you."
He hefted the bag onto one shoulder. The snake headed person shrugged, tongue flicking as they spoke.
"No biggie. We've all dozed off while studying, right?"
Numair hesitated on his way out the door, which the alligator barista was holding for him. "I suppose--yes. Studying."
"Have a good night!" the alligator said cheerfully. Numair shot them a disarming smile.
"You as well."
As soon as he was outside, though, he heaved an embarrassed sigh and tugged his hood more tightly over his head. It was late enough that the streets were empty, and a thick fog reduced everything to dark, hulking shapes. As Numair left the light shed by the cafe, he extracted a pill from the small rectangular box he was carrying, tossed it into his mouth, shattered it with his teeth, and exhaled a plume of white smoke that was only slightly more opaque than the fog.
The bus stop he came to was also empty--it was just a glass-and-steel shelter over a bench, illuminated by a single white light. He sat down on the bench, breathing smoke and checking his watch, before leaning forward to look up and down the deserted street. Nothing moved either in the streets or on the sidewalks; in one direction a pair of traffic lights glowed red several blocks away, and in the other the street seemed to drop off rather suddenly, past another set of traffic lights which glowed green.