Lysander lacks direction in his life… though he seems to be the only one who doesn’t mind. He’s content to live rent-free under his sister’s roof, get high, watch monster movies, and canoodle with Simon, the new neighbour who moved in a few months ago.
When Lys is attacked one night by a strange intruder in his kitchen, it’s soft, quiet Simon who comes to his aid. In the process, he exposes Lys to a deadly secret:
Monsters are real, and they’re tired of living humanity’s shadow.
StarHammer is the story of a teen who inherits a powerful alien artifact and proceeds to make a series of increasingly poor decisions.
Bicycle Boy is a post-apocalyptic sci-fi adventure comic by Jackarais.
Our protagonist--a cyborg who calls himself 'Poet'--cannot recall anything before the day he woke up in the middle of the desert, surrounded by corpses.
With no memories, no purpose and no idea what the hell is going on, he sets out to find answers.
Malaya Walters was bitten by a werewolf as a child. After being raised by her human family, she faces the chance to learn what being a werewolf is really like as an adult.
Heroes of Thantopolis is a fantasy action-adventure comic about Cyrus, a young boy who was transported to the titular City of the Dead under mysterious circumstances. The conniving queen of the realm, Helene, taps Cyrus as her Champion and enlists him to fight against three wicked ghosts interested in taking over the city, in exchange for sending Cyrus home and getting his memories back. Luckily, Cyrus doesn’t have to do it alone. Along with his new ghost friends, Cyrus explores the afterlife, fights bad guys and unravels mysteries. Can Cyrus save Thantopolis? And is it really that his arrival in the city was random? Or is there more to Cyrus than it seems…?
When Wayne reveals her current mission, Shep decides it’s time to put an end to some unfinished business. Leaving behind her beloved flock, she departs on a journey with her rival to the witches’ guild.
An adventure story set in an alternate-historical dieselpunk world, The Automan’s Daughter follows military-school dropout Aisha Osman and her industrialist uncle Siddig as they outwit bikers, spies and kidnappers while gearing up for a tournament showdown with the formidable Widowmaker mecha.
Godslave is about a girl thrown into the drama and danger of modern day Egyptian Mythology!
The story follows Edith after breaking a canopic jar open and finding-- an animal inside?? That's alive??? Even crazier, the animal claims to be Anubis and tasks her with retrieving his missing 8 Ba to return him back to his true form. She fights the monsters protecting his ba, and the rest of his divine family drama.
Thistle is a masked mage with a mysterious power, an enigmatic past, and, of course, the great burden of Destiny on her shoulders.
She’s chased out of every town with torches and pitchforks when the locals see her face, and is eagerly sought after by a great and terrible figure who defines most of her dark thoughts towards herself. In desperation, she briefly joins up with a small band of Mercenaries, but finds herself swept up in and caught off guard by their loyalty and acceptance.
Who (or what) is Thistle? Where did she come from? Will these unruly, uncultured, rough-around-the-edge fighters be the ones to help Thistle realize her sense of self-worth in time to stop the shadows of her past from overwhelming and consuming the world?
Goma, a wayward Orcish soldier, finds herself in Fairmeadow, a commune of pacifists deep in the Cascadian wilderness. Isolation has allowed the commune to thrive in the shadow of a century-long war, but Goma’s arrival brings troubling reminders of the world outside to those who have settled there in search of respite. Fairmeadow’s enigmatic leader, Sanctuary, finds his utopian vision challenged as he struggles to keep the peace. Their self-sufficiency exists on thin margins - margins that threaten to break if Goma cannot learn to live alongside those who she has sworn to fight.
Fairmeadow is a post-epic fantasy drama inspired by the counter-cultural movements of the late 60’s, the landscapes of the Pacific Northwest, and tabletop RPG’s. It’s about the collision of idealism against pragmatism, reckoning with the consequences of dropping out, and trying to make its readers want to go on a hike.
The bird turned its masked face on her. "Ei?"
"'Course," Liya mumbled to herself, "now I guess I'll get sent back to the Archipelago, so..."
The bird reached out and laid its wing very gently on her shoulder, head tilted. "Er," it said, "I do not speak English. Ei, but...you will be all right. You are safe now. We will get you home."
Liya just stared at the bird, trembling with cold and nerves. The icy fog seemed to be closing in around them both. She exhaled a cloud of mist, wordlessly.
She must have shut her eyes for only a moment. She saw Hawk, and behind him a blazing light that he was staring into. There was something wrong with his head, though--it was as though someone had cut pieces of the light out, stamped pale shadows in its place. He turned to look at her just as she became aware that Vlad was saying her name, somewhere, very loudly.
"Liya! Oh, thank Christ. She's awake."
She was too cold to tremble and her skin had gone grey. Yoshi was wrapping his scarf around her head, tucking it into the blanket still wrapped around her; Vlad was half-crouched next to him, peering worriedly at her over his fogged-up glasses. Behind them, half-obscured by the mist, Shinobu was standing over the dead monster, speaking quietly to the two masked people.
"Are you hurt, honey?" Vlad asked. "They said you hit the water..."